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CGI Rig

Using our skills learnt from last weeks brief, CGI Hand, we were then required to use the same hand and rig it, including joints in the fingers and thumb to create some movement. In class Alex had taught us how to do this on Maya and it was a pretty-straight-forward  process, especially when knowing some of the hot-keys for Maya. Luckily I was able to remember what Alex had taught us in class when I came home, so unlike all the other briefs, this was the quickest to complete. The gallery below shows some screenshots of my hand with the joints in.

When adding in the joints, I decided to bend the fingers and thumb to show the joints working in the hand. Overall, the joints in the hand do work, unlike the rest of the other fingers however, the thumb moves uncanonically at certain angles. I think this is because when modelling my hand, there was a lot of unnecessary vertices and sides, giving the thumb an odd shape. 

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